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Author Topic: EZMU Defense Grid Tournament Rules, Information and Results  (Read 8754 times)

RedBullRacer

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Re: EZMU Defense Grid Tournament Rules, Information and Results
« Reply #135 on: September 15, 2012, 12:35:36 PM »

Bloody hell man, think this weeks ones might be too hard for me :(
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Oatmeal

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Re: EZMU Defense Grid Tournament Rules, Information and Results
« Reply #136 on: September 15, 2012, 12:41:59 PM »

They are tough but...


With all maps it's familiarity, routing, best use of towers and patience when spending resources.  You guys have time.  The deadline is over a week away.

If a map is proving difficult try it on a mode that gives you a bunch of resources at the start.  That's an easy way to figure out the way you want to play it, then the challenge is figuring out how to get to that ultimate goal with limited resources.
« Last Edit: September 15, 2012, 12:43:50 PM by Oatmeal »
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miendiem

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Re: EZMU Defense Grid Tournament Rules, Information and Results
« Reply #137 on: September 15, 2012, 01:10:49 PM »

Without getting into spoilers, I'll say this:  Follow the general guidelines from the Openings video - a strong opening without wasted resources is the key to golding any map. 

I'll also echo Oatmeal here, for the open maps especially, take advantage of fixed resource modes to figure out your pathing. 

Last Stand and Forge may look brain-bendingly difficult, but you have plenty of resources to get the job done on wave one.

In Poison Core mode, you'll be lucky to bring in a green gun's worth of interest over the course of the map.  Prioritize killing everything in command range, even if it means building significantly more than you would in a full cores mode.

Grinder is all about staying ahead of the increasing alien health pools.  Don't hesitate to backspace if you realize you haven't upgraded enough for a sudden jump in creep HP.
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RedBullRacer

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Re: EZMU Defense Grid Tournament Rules, Information and Results
« Reply #138 on: September 15, 2012, 09:41:30 PM »

I'll try it again later then :) That Last Stand (think it's that one) the map is just so big I was like arggghhhhh, I also really hate flying enemies and there seemed to be loads of em on these maps! I'm glad we have more time for these ones :)
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Oatmeal

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Re: EZMU Defense Grid Tournament Rules, Information and Results
« Reply #139 on: September 16, 2012, 09:54:46 AM »

with four of the five maps the same basic theory works.  Route the enemies so they pass the same towers a couple of times.  And if you can build that kill zone in a spot where the flyers can get shot but gun towers and/or cannons then awesome.  On some maps you may need to create multiple kill zones because there are a lot of enemies.

You should be able to make a long path that the enemies travel past most of the towers on the way to the cores and the way back.  Forge and Focal point being the exception.  On those maps just make as long a path to the cores as you can while still having some distance between the cores and the exit.

On Last Stand because if its size you have to build in stages.  I don't believe my routing is as effective as miendiem's but use every platform and they pass the center platform twice on the way to the cores and twice on the way back.

Don't forget that you guys are going up against each other.  If you are having troubles so is everyone else.  Just getting a map done, even if you lose cores, will probably net you a lot of points for the week.
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Oatmeal

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Re: EZMU Defense Grid Tournament Rules, Information and Results
« Reply #140 on: September 16, 2012, 10:50:29 AM »

Here's an example of how you can route the enemies past a spot more than once to create a killzone.



Note where I have the concussion tower, it hammers enemies throughout the inner loop.  I also have Telsas attacking enemies with shields sooner than I have have infernos and lasers.  Infernos where the enemies are walking away from you in a straight line.  The cannon is placed so damage is only done within radius of a command tower.  I also need a missile tower for the flying enemies and make sure to only upgraded enough so that the kills occur between it and the command tower, usually by the guns and cannon on the ground.

I thought this route was pretty good but miendiem's high score is 20,000 higher than mine, probably because of juggling.
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miendiem

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Re: EZMU Defense Grid Tournament Rules, Information and Results
« Reply #141 on: September 16, 2012, 11:07:05 AM »

Actually, juggling effectively on that map is a bit of a challenge.  You have to expend a lot of additional resources in order to set up a working juggling path, because the whole map is buildable.  My score, at least for story mode, is done with 22 towers.  That's possibly 18 plus a couple of juggles on the final boss wave, but hardly the juggle-fest that it could be.  Sal, for instance, completed the map with 138k, and 127 towers built.

Speaking of juggling, my plan at the moment is to actually do two videos for the same map (Last Stand), juggle versus non-juggle.  It's the one big scoring mechanism I haven't covered for you guys yet, and one of the most boring, honestly.  Still, if it's points that matter, it's a tough tactic to beat.
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Oatmeal

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Re: EZMU Defense Grid Tournament Rules, Information and Results
« Reply #142 on: September 16, 2012, 11:58:02 AM »

Level
Focal Point
 
Crossed Signals
 
Lockdown
 
Last Stand
 
Forge
Game Mode
Grinder
 
Poison Core
 
Story
 
Story
 
Campaign
Miendiem's Scores
1,045,972
 
29,001
 
88,568
 
280,159
 
95,142
Oatmeal's Target Score
1,038,050
 
23,262
 
85,241
 
128,164
 
85,478
Adam.S.S
142,906
 
17,299
 
71,878
 
102,563
 
75,296
Annie
 
 
 
 
docStrangluv
 
 
 
 
gjd13
 
 
 
99,600
 
ImperialSpring
 
18,739
 
 
 
K1dCuervo
 
 
 
 
Queueman
 
 
 
 
RedBullRacer
 
 
49,875
 
 
RobTurboGA
 
 
 
 
sha-near
261,609
 
15,143
 
80,390
 
77,049
 
Strider
 
 
 
 
VillainVII
 
 
76,414
 
 



Tentative Final Results

#EZMU Name
Week 1
 
Week 2
 
Week 3
 
Week 4
 
Week 5
 
Total
1Adam.S.S
90
 
85
 
89
 
89
 
96
 
449
2sha-near
79
 
90
 
100
 
94
 
81
 
444
3ImperialSpring
95
 
99
 
86
 
89
 
40
 
409
4gjd13
93
 
90
 
97
 
83
 
39
 
402
5RedBullRacer
66
 
67
 
78
 
80
 
37
 
328
6VillainVII
53
 
68
 
81
 
50
 
39
 
291
7Strider
39
 
60
 
62
 
25
 
25
 
211
8K1dCuervo
87
 
45
 
25
 
25
 
25
 
207
9Queueman
77
 
49
 
25
 
25
 
25
 
201
10docStrangluv
68
 
43
 
25
 
25
 
25
 
186
11Annie
42
 
60
 
25
 
25
 
25
 
177
12RobTurboGA
44
 
38
 
25
 
25
 
25
 
157
« Last Edit: September 17, 2012, 09:46:50 PM by Oatmeal »
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Oatmeal

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Re: EZMU Defense Grid Tournament Rules, Information and Results
« Reply #143 on: September 17, 2012, 09:52:57 PM »

I updated the totals.  Adam must be grinding his teeth!
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Adam.S.S

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Re: EZMU Defense Grid Tournament Rules, Information and Results
« Reply #144 on: September 18, 2012, 04:52:33 PM »

My teeth are down to the gums.  :D
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Oatmeal

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Re: EZMU Defense Grid Tournament Rules, Information and Results
« Reply #145 on: September 20, 2012, 03:29:30 PM »

Here's the update.  This is still wide open and the casual players can really influence the standings if they bump the leaders down a spot.  Only a few more days to go!

[
Level
Focal Point
 
Crossed Signals
 
Lockdown
 
Last Stand
 
Forge
Game Mode
Grinder
 
Poison Core
 
Story
 
Story
 
Campaign
Miendiem's Scores
1,045,972
 
29,001
 
88,568
 
280,159
 
95,142
Oatmeal's Target Score
1,038,050
 
23,262
 
85,241
 
128,164
 
85,478
Adam.S.S
142,906
 
17,299
 
71,878
 
102,563
 
75,296
Annie
 
 
 
 
docStrangluv
 
 
 
 
gjd13
 
 
 
99,600
 
ImperialSpring
 
18,739
 
 
 
K1dCuervo
 
 
 
 
Queueman
 
 
 
 
RedBullRacer
 
 
49,875
 
 
RobTurboGA
 
 
 
 
sha-near
261,609
 
15,143
 
80,390
 
96,705
 
76,432
Strider
 
 
 
 
VillainVII
 
 
76,414
 
 



Tentative Final Results

#EZMU Name
Week 1
 
Week 2
 
Week 3
 
Week 4
 
Week 5
 
Total
1sha-near
79
 
90
 
100
 
94
 
96
 
459
2Adam.S.S
90
 
85
 
89
 
89
 
95
 
448
3ImperialSpring
95
 
99
 
86
 
89
 
40
 
409
4gjd13
93
 
90
 
97
 
83
 
39
 
402
5RedBullRacer
66
 
67
 
78
 
80
 
37
 
328
6VillainVII
53
 
68
 
81
 
50
 
39
 
291
7Strider
39
 
60
 
62
 
25
 
25
 
211
8K1dCuervo
87
 
45
 
25
 
25
 
25
 
207
9Queueman
77
 
49
 
25
 
25
 
25
 
201
10docStrangluv
68
 
43
 
25
 
25
 
25
 
186
11Annie
42
 
60
 
25
 
25
 
25
 
177
12RobTurboGA
44
 
38
 
25
 
25
 
25
 
157
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RedBullRacer

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Re: EZMU Defense Grid Tournament Rules, Information and Results
« Reply #146 on: September 22, 2012, 12:39:09 PM »

How many days/hrs are left for this?
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Oatmeal

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Re: EZMU Defense Grid Tournament Rules, Information and Results
« Reply #147 on: September 22, 2012, 03:28:31 PM »

The deadline is Monday morning.
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Oatmeal

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Re: EZMU Defense Grid Tournament Rules, Information and Results
« Reply #148 on: September 23, 2012, 03:13:47 PM »

The tournament scores will be finalized tomorrow morning... are you guys really going to let sha-near win?  SHAME!

Level
Focal Point
 
Crossed Signals
 
Lockdown
 
Last Stand
 
Forge
Game Mode
Grinder
 
Poison Core
 
Story
 
Story
 
Campaign
Miendiem's Scores
1,045,972
 
29,001
 
88,568
 
280,159
 
95,142
Oatmeal's Target Score
1,038,050
 
23,262
 
85,241
 
128,164
 
85,478
Adam.S.S
142,906
 
17,299
 
71,878
 
102,563
 
75,296
Annie
 
 
 
 
docStrangluv
 
 
 
 
gjd13
 
 
 
99,600
 
ImperialSpring
 
18,739
 
 
 
K1dCuervo
 
 
 
 
Queueman
 
 
 
 
RedBullRacer
 
 
49,875
 
 
RobTurboGA
 
 
 
 
sha-near
261,609
 
19,962
 
80,390
 
96,705
 
76,432
Strider
 
 
 
 
VillainVII
 
 
76,414
 
 



Tentative Final Results

#EZMU Name
Week 1
 
Week 2
 
Week 3
 
Week 4
 
Week 5
 
Total
1sha-near
79
 
90
 
100
 
94
 
98
 
461
2Adam.S.S
90
 
85
 
89
 
89
 
94
 
447
3ImperialSpring
95
 
99
 
86
 
89
 
39
 
408
4gjd13
93
 
90
 
97
 
83
 
39
 
402
5RedBullRacer
66
 
67
 
78
 
80
 
37
 
328
6VillainVII
53
 
68
 
81
 
50
 
39
 
291
7Strider
39
 
60
 
62
 
25
 
25
 
211
8K1dCuervo
87
 
45
 
25
 
25
 
25
 
207
9Queueman
77
 
49
 
25
 
25
 
25
 
201
10docStrangluv
68
 
43
 
25
 
25
 
25
 
186
11Annie
42
 
60
 
25
 
25
 
25
 
177
12RobTurboGA
44
 
38
 
25
 
25
 
25
 
157
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miendiem

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Re: EZMU Defense Grid Tournament Rules, Information and Results
« Reply #149 on: September 23, 2012, 03:56:31 PM »

I'll probably wind up doing the videos either tonight or tomorrow morning.  I was actually going to do them yesterday, but my recording HDD was giving me issues (since fixed).  Good luck in the final run, guys.
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